About This Game "This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for automation it's almost hard to believe I ever did that stuff manually before."A Whole New Survival Experience...FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface. An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game. And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! Experience the largest worlds ever seen in any computer game - ever! Create a futuristic mining operation consisting of thousands of huge machines. Full Tower-Defense style combat in a voxel universe. Use hi-tech machinery to locate and process resources from thousands of meters away. Explore thousands of metres vertically, overcoming ever-more difficult challenges.Official Texture Pack and Mod Pack supportState of the art lighting and shadowing, utilising high resolution maps for machinery and environmentInnovative“Build to Me” Feature to facilitate rapid, accurate buildingSuper Build Tools allowing instant creation of primitive shapes "In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies." b4d347fde0 Title: FortressCraft Evolved!Genre: Adventure, Casual, Indie, RPG, Simulation, StrategyDeveloper:ProjectorGamesPublisher:Digital TribeRelease Date: 9 Nov, 2015 FortressCraft Evolved! 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Been playing this game off and on since...I'd have to say almost 5-6 years ago now? It's been a long time. Seeing the development of it build up gradually over time has been quite interesting to say the least. I've gotten endless hours of enjoyment out of the game all the same. There's something relaxing about getting something set up and watching it do its job. Hard to believe it's finally out of early access.For those who don't know anything about this game, think of it like a sort of marriage between Factorio and Minecraft. Primarily you'll be building a base, but building the base up attracts waves of flying insects to assault the base. My recommendation is to play it so that if the bugs kill your base, it just disables it for a time. Treating the game mode of "your base can't be destroyed" as the default would be like playing Terraria or the other two aforementioned games with permadeath right off the bat, you'd have a bad time of it.Don't worry too much about the influx of negative reviews recently, I assume people are upset because there won't be more free content\/fixes as the developer has finally put in the last patch. For its price the game is well worth the cost, cheaper than minecraft yet with more content I'd say, at least for an automation buff like myself.The game has a bit of a learning curve to get into it, but once you get rolling you'll be laughing. Plus it has jetpacks and grappling hooks, did I mention that? Endless enjoyment grappling around places. There's mod support too for those who enjoy that. Would definitely recommend.. I really wanted to like this game, I mean honestly I did. It reminds me of gregtech mods for minecraft.I've played for over 500 hours. The core game loop is there, with a steep difficulty curve. You really have to hustle to survive the early game. Like, you can survive when you only have a few machines that don't fit together well and need storage buffers at every step. When you start to scale up into the massive industry all the minor inconveniences really start dragging you down. Let me state this again , I really wanted to like this game!!!Unfortunately almost every idea in this game is half baked and poorly implemented. It's an incoherent jumbled mess of unfinished and buggy machines. Imagine you had a puzzle that you were excited to put together, except none of the pieces fit together no matter how you arranged them. That's what this game feels like.Now the developer has drawn the curtain on a game that has content but lacks polish.Abandon-ware. Avoid.. A broken mess of a game, full with bugs, most promises not kept and or are scrapped and never saw the day of light, and mostly left unfinished.The development has ceased, don't expect bug fixes anytime soon.. I'm torn. On the one hand, this game is like automation minecraft, with tons of very cool features, even if a few of them are clunky or hard to learn. There are tons of cool systems and tools built into the game, and it is visually cool to see the automation at work, even if the draw distance is pretty limited and unoptimized. On the other hand, a lot of core gameplay basics are tough to get going, and requires that you move really fast to not get taken out early on -> you will need to find and exploit a ton of resources to get basic defenses up and working at all since things like lithium are not quickly available to help with solid logistical automation. I would recommend it... except that Factorio is just a superior game - it lacks the 3d component and some of the crazy energy management - but Factorio has better features, development, and core gameplay loop.Ultimately I like a lot of what is here, but it is tough to recommend it across the board. If you really like but have grown tired of big minecraft mod packs, factorio, or other deep survival-crafting-automation games - then pick this up, and be patient. Given time it gets better - but it is a struggle to get into, even with some friends.. The game in Early Access was very fun. It was difficult but not overly. And definitely Open World feel. We quit playing about 2 years ago after 140 hours of game time and waited for it to leave EA.After coming back last 2 days, it is obvious the same old crowd influenced this game like others. It is no longer fun, just tedious, grindy, on a timer to doom. You can't just go at your own pace as mobs come eat you at your base, even before you have a conveyor line to iron.I'd recommend you move on to something better. Sadly. Patch 17 - in progress.: The first test patch for Patch 17 is now available. If you're interested, and understand terms like 'untested' and 'risky' and 'backed-up-my-world', then head over here:http://steamcommunity.com/app/254200/discussions/0/135508489637345304/I'm actually not going to be around tomorrow, as it's my birthday, and I'm old, and therefore I don't have to put up with you all.I'll be back, streaming and working on Thursday - the new Orbital Railgun (name pending) should be available for early-testing for Patreons; it's planned as a brand-new endgame for Adventure Pack DLC owners, hopefully within a few months!Don't break the game whilst I'm gone!. Did you know...: ...if you stick a sign next to an Ore Extractor, you name it?. It's finally happened...: ...the game has gotten so popular that I can't keep up with all the forum posts. I'll continue to do my best, but I'd need to spend half of my working day reading and reacting to posts on the forum, and I need to get these dedicated/hosted server bugs fixed!Thank you so much for continuing to play and promote my game - we hit a new record average number of players last months! -DjArcas. We ain't'n't dead.: So before I finally say goodbye to FortressCraft, I do want to ensure it's in the best state I can get it to. To that end, there's planned to be one more patch, with a few important longevity and 'most-demanded' fixes.So we have IPV6 support, a fix so SpiderBot doesn't suffer from a permanent broken knee (just occasional ones!), 2 new skins, one for TAP owners, one for ADATPR owners, mod Tag support, and imho most importantly - conveyors work properly in network games again.If you're having ANY problems at all unlocking Adventures Pack stuff, please opt into the test branch, it should be perfectly safe.You can get full details here : https://steamcommunity.com/app/254200/discussions/0/1742228532896639848/And if you need that ADATPR skin in your life, grab it from here : https://store.steampowered.com/app/516570/ADAPTR/The patch should be available just around Christmas - I want to get the 'Lasers can fire through Grommets' fix a little better first.. Patch 13 live!: Rather like rain on your wedding day, the big-ass halloween patch is number 13. Wait. The opposite of that.So, this has been an interesting month, due in large part to my family-related absence last month. Work has been split between the next DLC and further free machines (Despite one horrible negative review saying that everything new requires DLC purchase THIS IS NOT TRUE!)So, as ever, I'll apologise that this patch is a bit smaller than normal, but in my defence, I only had 3 weeks *and* my house and cats were in dire need of my attention after so many weeks away!New stuff!. Love snow? Hate Colour?: Mateo 20 minutes ago Im supporting Red alert RED ALERT#TRADING 30 minutes ago You Fool The Game is now not Fortresscraft Anymore Now its Horrible to look at I hate the new update I want the Old World Back the Beuty WorldYou can opt into P15-Frozen for all your snow-covered needs.I did say this before the patch went live, too! Details here : http://steamcommunity.com/games/254200/announcements/detail/240216094406022698. Streaming.... oh you missed it.: Remember, I stream development of FortressCraft from Mon-Thu over on the PG youtube channel:https://www.youtube.com/user/ProjectorGames/live(Fridays are of course non-FortressCraft days - if you're curious to see what else I'm upto, that's the day to mosey along)Patch 13 is scheduled to drop next Thursday/Friday, and should contain shiny new graphics and bug fixes for all \o/. Patch 18.Echo: As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the issues that have arisen, and as always, I *just* managed to squeeze in a handful of new things.Logistics FALCORS with no specified item now wait 30 seconds, to allow the player to set a filter. This will stop your new HEFC FALCOR legging it and grabbing a Plasma Head!Hopper-mounted Storage Beacon should no longer incorrectly pester you for power, and should glow appropriately.Visitors without build permission should no longer be able to die from Cold, Heat, Toxicity, standing in the wrong place or from attrition. Falling very long distances still lethal.Iron Plates should no longer be a mysterious item for new players.Biomass and Crystal now stack to 150. If you currently have > 150, you won't lose any, you just won't be allowed to pick up any more.Crafting Machines will now prioritise Conveyors as offload targets. This means they will ignore any hopper as an offload target, if a valid (full OR empty) conveyor is present. This means you can go GAC -> Add/RemoveHopper -> GAC -> Conveyor without problem.Perhaps the final fix ever to the 'Losing focus causes your base to not generate' issue. Fabulous mode should now hopefully allow you to create a base *just fine*You can no longer pause the game during the initial generation sequence, causing issues.Titanium Bars are no longer used in Crafting - it is ALWAYS Titanium Plates. Get to automatin'!CryoPlasm will not longer reach fully lethality until the player has at least setup a Frozen-Factory T4 level smelting system.Fixed issue on Linux where the mouse is detached and can click on Hotbar entries, thanks to MattKlynn for giving me the fix.CryoMap should now work correctly for network clients.Logistics FALCOR beacons placed within the Cold Caverns will now only require 8 metres of skyclearanceObjects on blocked conveyors will no longer ever be incorrectly invisible and if I'm wrong, I don't want to be told otherwise.Tweaked Ore Scanning slightly - should now be faster on larger veins.All-Ore mode now works, tho it's not very playable.Doors are no longer silent.. Patch 13.13a now live: Mini patch 13.13a:P13.13a - 1st November 2016
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Updated: Mar 9, 2020
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